Hey
everybody!
First of all
I just want to apologise to the scores of you on here who read this blog from
time to time; I’ve been caught up with a million and one things since we last
“met” but trust the fact that I have been itching to complete this entry for a
time now – its just the slight traces of OCD within me that have made this
possible so I thank it profusely. That’s enough banter for now, so without
further haste, let’s just dive right in!
*(If you're new to this blog, click back through the blog posts to read through Part 1 incased you missed it)
11. Pokemon
GO! Compatibility
I haven’t
been very vocal about the Pokemon Go phenomenon that has the world in its coils
mainly because well, I don’t love it very much.
Yes much like
all of you I use a smartphone too and yes I may have downloaded the app with
impressive zeal at the time, but I don’t think it remained on my phone longer
than a full day. I realised that I am much happier with its 3DS counterpart.
Pokemon Go to
me seemed like cheating on my spouse with someone “lesser”. But this isn’t an
entry about monogamy so let’s save the rant.
The popular
mobile app is a watered down experience of the Pokemon Games that has you
moving around in real time, encountering Pokemon in Augmented Reality. At the
moment of writing this blog entry, it has neither the entire PokeDex available
nor player connectivity i.e trading and battling each other.
I do acknowledge that tapping into the mobile market was a brilliant move on part of the developers but there is so much more room for this to grow. From the top of my head I would say maybe catching an uber-rare legendary Pokemon on Pokemon Go! And then being able to transfer it in game.
Vice versa,
the Pokemon Go app could have a feature where you could transfer your well
trained Pokemon into your mobile phone and then have it raise said Pokemon,
just like a real life PokeWalker!
Let’s just
say that I’d be a world of a lot keener to have that app on my phone if it
could in some way, interact with my 3DS.
12. Hammer
Down the ‘Mega Evolutions’ science
Usually when
GameFreak introduces a new aspect to the game it is met with a diverse range of
emotions. Some additions have been frowned over, (like the Pokemon Movie/Film
Studio fuck up in Unova) and others have been applauded (like the
Special/Physical split in attacks, after Hoenn).
One of the
things that came out of Generation 6 and had near-unanimous approval was the
concept of Mega Evolution (something I voiced my opinion over on this blog a
few years ago). The ability to further evolve your favourite Pokemon a notch
above, even if for the duration of a single battle, was a brilliant new concept
to introduce.
Going into
Generation 7 however, I was wondering if within the narrative of the games
themselves, we could get some insight into the mechanics of the process. I
would personally like to know what is the criteria of being able to Mega Evolve
only some Pokemon and not others, or if this isn’t the case then how do we, the
fan base, voice our opinions to get the our Pokemon to Mega Evolve in future
installments (my kingdom for a Mega Arceus! Oh Lord have mercy) Or alternatively,
will ALL Pokemon be able to Mega Evolve at some time in the eventual future?
Maybe Gen 20? And why do some Pokemon have an X and Y Mega Evolution and not
others? (I mean I love Charizard just as much as the next person, but what did
Blaziken do not to get 2 Megas?)
You probably
think I jest but these are pertinent questions! The Pokemon Company struck a
fat, juicy nerve when they brought Mega Evolution into our lives, but lack of
semantics in the matter makes me at least, think that I’m a zombie consumer.
I’m not a zombie consumer, I have feelings. And smarts. True story.
They need to
hammer down the physics involved. Explain to us the science that has gone into
this! For our collective sanity.
In the
meantime I would like 20 new Mega Evolutions in Generation 7 please, thanks.
13. Battle
Frontier Forever More
ORAS was the
feint heard around the world. One of the top 3 reasons that I was excited to
return to Hoenn, apart from starter Mega’s and the nostalgia, was the
possibility of the Battle Frontier in all its Gen 6, 3DS glory! But alas, this
did not come to pass.
Unfortunately
through the years, the Battle Frontier facility has remained a novelty for the
series, and not a staple like many of us would like it to be.
Usually
brought to us in in the post-game, it features an element of the Pokeverse that
deals exclusively with your battling smarts. Catching elusive Pokemon and plot
be damned.
It is in this
way, that the Battle Frontier is a fresh change from the monotonous momentum
that the game advocates to you till that point. Once the Elite 4 and the
regional Champion have been conquered, trainers have little else to do than
begin the arduous task of completing their PokeDex while moonlighting as Berry
gardeners for their fictional wine cellars (that’s a joke, drink responsibly
kids).
I really
wouldn’t mind if the Battle Frontier became a formulaic piece of the Pokemon
puzzle.
The BF in Emerald was hands down the best version of the aforementioned
ever, and its Sinnoh sibling, although watered down, was still worthy of
praise. I loved everything about it, the challenging trials as well as the
Frontier Brains. They were the logical next step up from Gym Leaders and Elite
4. Now if only they could be turned into a staple of the game and no one would
ever have to write a blog post to that effect in the future! Hmmm.
14. Pokemon
Customisations
This is a
long time coming, and this fits in well with the ongoing signature that
Trainers are developing all over the world.
Largely
conceived through the slight customisations of the Pokemon in the anime series,
I feel it would be pretty awesome to be able to use ‘dress up’ mechanics for
the Pokemon in your party. Remember way back when Ash’s Rival, Ritchie I think
his name was, had a Pikachu too, a Pikachu named Sparky, but the only way you
could tell them apart was the tuft of hair sticking out on his head? And most
recently it was Sawyer who’s powerful Sceptile had a scarf around his neck,
which held its Mega Stone.
Small bits of
the same can be found in ORAS with the Contest Pikachu, in whose case you get a
brand new move along with the costume change. Where that is indeed a nifty
little addition, it’s not wholly necessary to maintain in the future.
These are
small little aesthetic incursions, but honestly go a long way for Trainers to
stamp their unique style onto their beloved Pokemon.
For example I
always wanted my Jellicent (male) to wear a bowtie. No harm in looking dapper
when you’re dealing out losses to your opponents - Sweeping with style!
15. Availability
of Event Exclusive Pokemon
This won’t be
too much of a rant I’m afraid but bear with nonetheless.
I don’t live
in Japan, but there’s an obvious bias as far as Event Exclusive Pokemon are
concerned, we all know this. You guys (Japanese Trainers) get so many awesome
Pokemon every so often – compare that with the rest of the world and it’s a
travesty.
From Pokemon
Centers to movie screenings, the audience in Japan is definitely more spoilt
than any of us can ever hope to be.
Yes, I
understand that Pokemon is your baby, it was born there in your country and it will
forever be the Mecca for ‘Catching Them All’, but come on, have a heart!
If there’s
anything that Pokemon has instilled in us, is that we, the PokeEnthusiasts are
a global demographic, transcendent over our countries’ individual borders – and
we would adore some love coming our way from time to time also in the form of a
rare legendary! Pretty please?
16. Plot
Choices that Drastically Change the Outcome of the Game
Once upon a
time when I was a wee little lad, I think I must’ve been 11 years old at the
time, there was a rumour going around my circle of friends about the Nugget
Bridge in Kanto circa Gen 1. The rumour pertained to a member of Team Rocket
who on first interaction asks the player if they want to join the ranks of
their criminal organization, prompting Yes to which would alter the path the
player will take from then on (this was obviously a pre pubescent tall-tale).
They would then get an infinite supply of Rare Candies and would not need to
defeat Gyms. Moreover they would now be able to catch a Trainer’s Pokemon
(something that is outlawed in the game, believe me I’ve tried my fair share).
For the sake of my juvenile moral compass, this turned out to be false; but I
do acknowledge the imaginative prowess of my classmate who conjured the idea in
the first place.
Fast forwarding to present day, allow a bit of a segue - Nintendo is life, we all know this.
And although
a large space in my heart is and forever will belong to the Pokemon Company, I
can’t help but revel in all of Nintendo’s gaming gallery, an awe inspiring
collection of gaming royalty. The Fire Emblem series is a notable notch in that
regard, moreover the latest installments, Fire Emblem: Fates that relates
directly to the point I’m so glacially trying to make.
Fire Emblem
Fates introduced a dynamic in the franchise whereby major key decisions within
the game would end up changing the outcome for the player. I won’t elaborate on
this for fear of spoiling it for novices to the franchise, but that seems to be
the gist of the matter. Playing through Fates made me think back to the rumour
I so happily engaged with as a child and back to the Pokemon series.
The games
have always been based around a linear style of gameplay where the central plot
is heavily engaging; sometimes painfully cumbersome (The Delta Episode in
ORAS).
Riddle me
this. What if in fact you did say Yes to the Grunt on the Nugget Bridge? Could
there be a possibility that you could live out your days in Kanto rising up the
ranks of the criminal bureaucracy to one day dethrone Giovanni as the leader of
Team Rocket? Okay okay, I’ll reel it in.
What if in
Kalos you had the choice to go anti clockwise rather than clockwise in Pokemon
X and Y? Where Wulfric would be the first Gym and Viola would be the last? Sure
it just seems to be a matter of direction at this point, but truly this would
change the entire experience, from your Pokemon team to your opinion of Kalos
as a whole – but that is not wholly the point I’m trying to make.
What if we as
the player could deviate from the mainstream story for a change and not adhere
to the linear journey that is set out for us and in doing so arrive at
different places towards the end? I mean, do all of us really want to collect
Gym Badges and beat the Elite 4?
Maybe some of
us want to participate in Contest Battles for the entirety of the game and go
all out in a regional Grand Festivals like May and Dawn in the anime!
Or, what if
we had a choice in the postgame to set up a Gym of our very own? With our own
signature Type and Badge to give out to NPC/Online opponents?
Super Mario
Maker is a game that made a niche for itself in the world of gaming for
allowing the players themselves to come up with elaborate ideas of level construction
– obviously not largely as much, but I feel the Pokemon Franchise would have a
lot to offer if they gave their players an option to choose their own path for
themselves somewhere down the line.
Hopefully not too farfetched off an idea to
dole out.
17. Erasable
HM’s
The
subheading says it all doesn’t it?
But to be
more forthcoming for the people who might not be aware (Haa). HM’s or Hidden
Machines are an elevated counterpart to the TM’s. These moves found in-game
(mostly after the completion of a sidequest or extreme plot exposition) can be
taught to the Pokemon in your party with an added bonus of being practical in
the overworld.
HM’s have
been a staple of the franchise since Generation 1, ranging from simple
maneuvers like having your Pokemon cut down small trees to scaling huge
waterfalls – these in turn make previously inaccessible routes, accessible.
As far as the
concept is concerned, I love it – it gives the game yet another dimension
amidst all the running around and such. What I don’t love about it however, is
that we are down 6 generations now and the development team has still not
granted us the ability to overwrite or ‘erase’ them ourselves. Yes we can still
head on over to our friendly (sketchy) Move Deleter from time to time who will
erase a slot of our Pokemon attacks, but still.
If you found
it in your hearts to make TM usage infinite, do us an added favour by enabling
us to delete the HM moves whenever we want.
One common argument for the nature of HM’s is the linear storyline and yes I realize that
noobs out there might want to erase Surf from their Quagsire while on an island
cave, but come on, you guys have made it possible for X/Y and ORAS to exist in
the same Generation (nod to all the Mega Evolutions found in ORAS that don’t exist
in X/Y) – surely this wouldn’t be rocket science either.
Don’t do it
for me, (although I would love the time saving) instead, do it for all the
Skarmory and Bibarel out there who want to be part of our teams outside their
status as glorified HM slaves. They deserve better.
18. Massive
Overworld - DLC
This has been
a dream of mine ever since Generation 2 came out. These were the days before
Buzzfeed and GameFaqs and IGN and Facebook (collectively the biggest spoiler
websites in the world). When I set out on my journey in Johto I was blissfully
unaware of the region in its entirety. Every new Pokemon was new. Every route
was a fresh new path and every Pokemon battle had its own difficulty level –
Whitney’s Miltank is and always will be the stuff of legends!
So you can
very well imagine my absolute surprise when I had defeated Clair in-game that I
was now able to traverse that tiny body of water just to find out that I had
taken my first steps back into KANTO (thanks fat stranger!) That element of
surprise coupled with the realization that everything I had done so far was
merely 50 percent of the entire journey, has to this day, remained unparalleled
within the games.
The gaming
world has changed in the past 10 years – we no longer have to badger our
chaperones to wait for us at the arcade. We live in a world of handheld
consoles, Internet banking and amazing downloadable content!
Put all of
those elements in a blender and what do you get? You get a mainstream series
game that upon certain milestone within it, allow you to access (alright,
alright – purchase) DLC expansion packs making it possible for you to travel to
other regions already introduced within the games.
Imagine the
possibilities – the same feeling you got when you chanced upon Kanto to return
to you, several times over!
Sure the
developers will soil themselves on the immense workload they’d have to sit
through writing code for all regions to be available in one cartridge, but
atleast they wouldn’t have to fit the entirety of the PokeDex in one or more
regions. We would finally be able to experience Ash’s journey in the Anime
series itself!
I hope
someone from GameFreak has considered this as an eventuality. It’s a win win
situation for both Nintendo and the gamer. I for one would not be upset about parting
with my money to be able to do that.
19. Battle
System Overhaul - Attack Types and Location
With all
RPG’s, a major element of the game is the battle sequences, and Pokemon has
perfected the craft over the decades that we have played it. Everything from the
overall graphics, to the sprites, to the attack animations is top notch, or
more aptly put, the Pokemon battling system is pristine, (with the odd misstep
here and there (3 v 3 battles, wtf guys, what’s next - 6 v 6 Battle Royale?))
and although Gen 7 only promises to add to the legacy of the ‘Pokemon Battle’ I
can’t help but wonder when GameFreak will entertain the idea of one crucial
element, and that is the Type of the Pokemon in correspondence with the
Location of the battle.
Hear me out;
Within the games already, we have had a taste of Sky Battles, where you can
only use Pokemon that have visible wings flapping. Even a Pidgey for that
matter can not participate because its battle sprite has it planted firmly on
the ground. Why not do the same for underwater battles? Or go a step further
with Ice and Grass types being unable to withstand the overwhelming heat
emanating from a volcano area.
I can’t
fathom the idea that in more realistic (ideal) situations that this would not
be true.
If weather
conditions have an effect on the move being used like Thunder during Rain and
Blizzard during Snow, taken up a step - most recently Primal Groudon and
Kyogre’s Desolate Land and Primordial Sea rendering the opposing water and fire
attack, respectively, to be rendered unusable in the ensuing battle, then why
shouldn’t the location of the battle not be taken into account?
Consider
this: a low powered Water move like Whirlpool’s base power being bumped up,
wreaking absolute chaos if used Underwater, or a Morning Sun not being able to
do as much health recovery in a cave despite the time of day. Think about how
about a Swalot’s Sludge Bomb OHKO’ing the opponent inside an industrial site?
Or Greninja’s evasiveness drastically increasing in a forest (keeping in mind,
that this Pokemon’s ninja-esque predisposition will let it utilize the dense
overgrowth to its advantage)?
Every single
move in that sense could be updated to match the dynamics of the Location of
the Battle.
Plus, this
would make sense for Pokemon League Battles as all of them are in controlled
environments that don’t necessarily negate or improve any type of attacks.
Factor in Location! Just do it!
20. Return of
Pokemon Snap (feature)
As stated
previously, if there’s a game that is a poorly done offshoot of the main
Pokemon series, like Mystery Dungeon and Pokemon Rumble, or Pokemon Pinball for
that matter, chances are that I won’t be, pardon the phrase, giving too much of
a shit. With that being said, it was an unexpected yet pleasant surprise to
have enjoyed the adventures of Todd Snap in, you guessed it, Pokemon Snap.
Bring this feature
back, make it stick; have a Key Item which is like PokeCamera or something and
use it take pictures of Pokemon in their natural habitat, you know, like a
bunch of Marill splashing around in the water, or an Articuno flying circles
around an icy crag. Maybe on of the Professor’s Assistants with an eye for
photography will reward you from time to time when you show them your
achievements.
This wouldn’t
really have an impact on the narrative of the game, but rather serve as fun
side quests that could lead you to bagging a rare item/TM or two. Maybe a close
enough picture can have an impact on your PokeDex completion – hey, if Ash can
scan a Pokemon for it to appear on his PokeDex why can’t we? Just saying.
#noshade
TO BE CONTINUED...
(Shew, that
was a mouthful(ish) and then some. But I’m so glad that I could post this! Alright
guys, that’s it for Part 2 of the Perfect Pokemon Game Series – I promise that
Part 3 won’t be too far off like this one was, again sorry for the delay. As always, be good, be safe and stay
tuned!)
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